How it fits
One page per mechanic, kept beside the game.
Every part of the game gets a short page with the same sections each time: why it is in the game, how it should feel, its rules and numbers, and what it will never do. The pages are plain markdown files in your project folder, next to the Godot or Unity project if you like.
- The Game
- The game as a whole on five pages: its pillars, its player, its platform, its scope, and its market. Everything else is judged against them.
- Mechanics
- One page each, grouped by system: intent, the feel, rules, tuning, and out of scope.
- Levels
- Grouped by act: the beat, what the level teaches, and the layout.
- Characters
- How they read on screen in a glance, and what the player does about them. Enemies get a page of their own: what they test, their tells, and their numbers.
- The cut list
- A cut mechanic keeps its page with the status Cut, and the reason it went.